Fixed Creativerse not being able to connect to a local game with a VPN connection active.Fixed Last Labyrinth displaying only a black screen on the Steam Deck.Fixed a recent experimental regression that caused DirectX 12 games to not work on Intel GPUs.Updated DXVK to fix a recent regression that hit BlazBlue: Central Fication and Kung-Fu Strike - The Warriors Rise and many other games.Indiana Jones and The Emperor no longer crashes on the splash screen.Marvel’s Spider-Man Remastered no longer ignores controller input.Cafe Stella no longer crashes with 2 elements on the flowchart.BeamNG.drive no longer crashes when a steering wheel is connected.Halo: The Master Chief Collection menus no longer are broken.Fixed Ubisoft Connect intermittently having an invisible window.Fixed Creativerse hanging while exiting from a local game.Fixed Call of Duty 2 hanging when loading maps.Fixed flipped videos in Secret of Mana and other titles.Now playable: Propnight, Combat Mission Battle for Normandy, Bloodrayne Terminal Cut 1/2, Breakout 13, Murasaki Tsurugi, PooShooter: Toilet Invaders, Purgo Box, Olympia Rising, Summoners War: Chronicles, Tom Clancy's Ghost Recon Breakpoint, Minecraft Legends, Company of Heroes: Battle of Crete, STRANGER OF PARADISE FINAL FANTASY ORIGIN, Gunfire: Reborn, Super Bomberman R, The Lord of the Rings: Gollum.Note: Proton Experimental requires a GPU that supports Vulkan 1.3. DTZxPorter - Normal Unpacking Code from Wraith, Half Floats code, Other misc info from Wraith.Available in Proton Experimental (as of 6):.❤️ Join my Discord to receive community help or show off your stuff ❤️ Q: Why is there a bunch of geo at the origin?Ī: It appears in all games, script brushmodels are at the origin, and I assume the map_ents assets or some other data is used to tell the game where to move them to on load. Q: The exported OBJ is corrupt when imported?Ī: Tons of BSPs across all supported games have been verified, if you have find a legitimate instance of a corrupt export, please open an issue with the name of the map, etc. If you're using a modified executable (Pirated, etc.) I will not support it. NET from returning its process.Ī: I verify the addresses on legitimate up to date copies of the supported games in the English locale. FAQĪ: Check the above list for a supported game, when searching for a supported game, Husky loops over all processes and stops at the first match, if it's not finding your game and it is supported, your exe is not the same name as what Husky expects or something is blocking. You need to know what you're doing, we can't hold your hand through it.Īlso I've noticed several people asking how to import it into Unity/Unreal, there is a fine line between using the Geo to remake a map in another Call of Duty Game using its own SDK vs using the Geo as it is in your game/IP, for example, so ensure you know what you're doing, copyright wise. Husky is provided AS IS, do not ask how to do XYZ, how to import it into X program, etc. While all have loaded in Maya with no issue, make sure to have available resources available to load and view them. Some of the exported models can get pretty big. Husky simply parses it out, what you do with it, is your responsibility. and with this in mind you need to understand the limitation of what you can do with the data. See the LICENSE file for more information.Īll BSP data extracted using Husky is property of the developers, etc. Husky comes with NO warranty, any damages caused are solely the responsibility of the user. Husky is licensed under the GPL license and it and its source code is free to use and modify under the terms of the GPL. If you wish to use textures (be warned they can result in high RAM usage) then make sure to have the _images folder (use Wraith/Greyhound to export the required images) in the same location as the obj/mtl file and export PNGs (do not ask for other formats, it's staying as PNG, do a find/replace if you want to use other formats). mapname.map - Map file with static model locations and rotations.mapname.txt - A search string for Wraith/Greyhound (only contains color maps).Once the map is exported, you will have 3 files for it: In some cases you may need to run Husky as an administator. To use Husky, simply run the game, load the map you want to extract, and run Husky, then click the paper airplane to export the loaded map. To download Husky, go to the Releases and download the latest build. Call of Duty: Modern Warfare 2019 (Parasyte). Call of Duty: Modern Warfare Remastered.It also includes UVs and material names, and in the future, will export other data such as static models, dynamic models, etc. It can rip the raw vertex/face data to a file that can be opened in software such as Autodesk Maya (currently only OBJ). Husky is a BSP Extractor for Call of Duty.
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